Subscribe free to our newsletters via your
. Solar Energy News .




TECH SPACE
Video games target Japan's silver generation
by Staff Writers
Yokohama, Japan (AFP) March 06, 2014


At a nursing home in suburban Tokyo, 88-year-old Saburo Sakamoto darts his fingers energetically to catch characters that appear on a touch screen in front of him.

Peals of laughter erupt from the other side of the room full of octogenarians as they wallop plastic alligators that appear from little holes or wield foam hammers to crush frogs as they pop up.

"The ladies here are very agile, so it's almost impossible for me to beat them," says Sakamoto as he catches his breath and watches several women easily outscore him on the game he is playing.

The nursing home is run by an offshoot of Namco Bandai, the company behind 1980s arcade phenomenon PacMan, whose pill-popping escapades helped bring video games to a mass youth market.

Now the firm is part of a small, but growing band of groups developing video games and home computer entertainment for the so-called "silver generation" -- Japan's burgeoning army of elderly people, who are living longer and healthier lives than ever before.

Japan's population has been declining since 2007 and the country is greying, with one of the world's lowest birth rates and highest life expectancies.

"We offer entertainment so that elderly people spend the whole day playing, having fun, and getting really exhausted before returning to their home," said Yoshiaki Kawamura, President of Kaikaya Ltd., the wholly-owned unit of Namco Bandai Holdings.

Day visitors, whose average age is 85, have a choice of activities at this government approved centre, including assisted bathing, physiotherapy, lunch and a series of arcade and video games.

"The video games are very much extra-curricular, voluntary activities... but clients look very animated when they are playing," Kawamura said.

- 'Faces light up' -

Facility staff try to motivate the elderly, tapping into their competitive spirits by posting leader boards on the walls and running competitions to see who is the "most vigorous" every few months.

Among the titles on offer is "Dokidoki Hebi Taiji II" (Thrilling Snakebuster II), a game developed by Namco Bandai in cooperation with Kyushu University Hospital in western Japan.

Like a lifesize version of Whack-a-Mole, a seated player stamps on cartoon-like snakes that pop up at random around him.

Developers say the motion strengthens legs and hip muscles, something doctors say is important to help prevent falls.

It also increases cerebral blood flows especially to the frontal lobe, which may help to slow the progress of cognitive impairment, says Kyushu University doctor Shinichiro Takasugi.

In practice, "it is hard to get scientific proof of a particular game's positive effect because of factors from other exercises," said Kaikaya's musculoskeletal nurse Miyuki Takahashi.

"But the psychological effect is unarguable -- people's faces light up when they play it."

Takasugi agrees that there are clearly mood-enhancing benefits to be had.

"The game is an effective tool to lighten up the souls of elderly people who tend to stay at home, withdrawing from social life," he said.

"It can also help keep them engaged with what can be boring rehab exercises."

- 'Powerful tool' -

Where video games have historically been sedentary and solitary, improving technology means controlling characters on a screen no longer needs to be done just by hitting keys or wobbling a joystick.

The same kit that allows young gamers to kick and punch their way through a beat-em-up is now being used to liven up monotonous rehabilitation.

Using the Kinect motion sensor -- developed by Microsoft for its video game console Xbox -- Physical therapist Keizo Sato worked with two companies to devise game software specifically to help boost strength and suppleness.

Rehact -- a contraction of the English words "rehabilitation" and "active" -- is intended to provide high-quality exercises for elderly people who might live in rural areas away from specialised medical facilities.

"The scarcity of people who can provide rehab training to elderly people in smaller cities and the cost of it are challenges for ageing Japan," said Sato, who lectures at Tohoku Fukushi University.

There are four games to choose from, each aimed at specific muscle groups, said Sato.

"But this software not only offers motivation to help people enjoy the exercises, but demonstrates the correct way to do them without the need for a therapist to be present," he said.

Osaka-based Medica Shuppan Publisher last year released a similar game machine co-developed by Kyushu University researchers, while the same researchers are developing another one in a three-year programme funded by the government.

And Nintendo, the maker of the Donkey Kong and Super Mario franchises, said late January it aims to reboot its business by entering the health care industry with "non-wearable" products.

No details have been made available on what this means, but the Kyoto-based leading game console maker already offers fitness game software Wii Fit series.

"I think these so-called "exergames" will be a powerful tool for curbing snowballing medical costs in Japan," said Sato.

.


Related Links
Space Technology News - Applications and Research






Comment on this article via your Facebook, Yahoo, AOL, Hotmail login.

Share this article via these popular social media networks
del.icio.usdel.icio.us DiggDigg RedditReddit GoogleGoogle




Memory Foam Mattress Review
Newsletters :: SpaceDaily :: SpaceWar :: TerraDaily :: Energy Daily
XML Feeds :: Space News :: Earth News :: War News :: Solar Energy News





TECH SPACE
Game play remains at heart of changing lifestyles
San Francisco (AFP) March 05, 2014
For almost as long as there have been computers, there have been people intent in playing games with them. Since young programmers at the Massachusetts Institute of Technology came up with "Spacewar!" some 50 years ago, the world of videogames has exploded into a multi-billion-dollar industry. "From the earliest days of computer, these folks went after computer graphics and went after vi ... read more


TECH SPACE
Boeing, South African Airways Explore Ways for Farmers to Grow More Sustainable Biofuel Crops

Entomologists update definitions to tackle resistance to biotech crops and pesticides

Plants convert energy at lightning speed

Methane leaks from palm oil wastewater are a climate concern

TECH SPACE
Touchy-feely joystick heading to ISS

NVision Introduces RoboScanner

Rolls-Royce believes time of drone cargo ships has come

Kinshasa co-op hopes to conquer the world with traffic robots

TECH SPACE
Taming hurricanes

Wind farms can tame hurricanes: scientists

Draft report finds no reliable link between wind farms and health effects

Czech wind power generation up 'disappointing' 15 percent in 2013

TECH SPACE
Is the time right for new energy vehicles

Troubled Peugeot picks up Car of the Year award

Smart grid for electric vehicle fleet

Siri gets a seat in iPhone-friendly cars

TECH SPACE
US researchers propose Earth's infrared radiation as renewable energy source

New Spy Technology to Spawn Oil Revolution

Seismic testing for Atlantic oil and gas?

Nanotracer tester tells about wells

TECH SPACE
Ukraine tightening nuclear security

Fire hits Japan nuke plant, no radiation leaks: operator

Greenpeace protests Europe's ageing nuclear plants

Ukraine crisis fuels debate on Moscow bid to expand Czech nuclear plant

TECH SPACE
Dubai donors pledge $11 mn for UN-led 'green' economy push

Geothermal offers cost-effective alternative to volatile fuel prices and propane shortages

US moves ahead on massive Africa power bid

Renewable Generation up 30% Last Week as Gas Consumption Plummets 35%

TECH SPACE
Australian PM says too much forestry 'locked up'

Pine forest particles appear out of thin air, influence climate

UNEP launches global platform to protect forests

Massive logging leaves deep scars in Eastern Europe




The content herein, unless otherwise known to be public domain, are Copyright 1995-2014 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. Privacy Statement All images and articles appearing on Space Media Network have been edited or digitally altered in some way. Any requests to remove copyright material will be acted upon in a timely and appropriate manner. Any attempt to extort money from Space Media Network will be ignored and reported to Australian Law Enforcement Agencies as a potential case of financial fraud involving the use of a telephonic carriage device or postal service.